Independent publisher · Shipment #001
Three physics-driven worlds,
ready for PlayStation.
ABS Games publishes tactile, physics-driven games — fun to play and even more fun to watch. We are new. The people behind us are not. And we arrive with a finished lineup, not a promise.
- Founded
- 2026
- Titles
- 03
- Platforms
- PS4 · PS5
- Launch window
- Q4 2026 – Q1 2027
Who we are
New studio.
Experienced hands.
| Line 01 | Founded | 2026 |
|---|---|---|
| Line 02 | Debut titles, playable today | 03 |
| Line 03 | Developers & artists with shipped titles | 25+ |
| Line 04 | Engines | Unity · Unreal |
| Line 05 | Languages at launch | 10+ |
| Line 06 | Shared launch window | Q4 ’26 – Q1 ’27 |
ABS Games is a newly founded independent studio and publisher. We are at the very beginning of our journey, and we are starting it not with a promise but with a complete lineup: three playable, near-finished games ready for console porting.
The studio is new, but the people behind it are not. Our team combines developers with prior shipping experience on PC and mobile with fresh creative talent, united by one design DNA: tactile, physics-driven gameplay that is fun to play and even more fun to watch.
Our mission: earn a long-term place in the PlayStation ecosystem, starting with our debut lineup.
Packing list · 3 items
Three complementary worlds. One shipment.
Cozy, party and horror audiences, covered by three titles in a single Q4 2026 – Q1 2027 release window on PS5 and PS4.
World 01 · Cozy · Packit List

Pack it. Zip it. Breathe.
A cozy journey of packing and self-discovery. Hana travels through themed worlds, fitting oddly shaped things into bags — and finding out how a journey like that changes a life.

- 3D freeform rotation & alignment. Rotate, flip and angle uniquely shaped objects along every axis until the silhouette fits.
- Volume & spatial optimisation. Constrained bags and suitcases, items of contrasting sizes — from long broadswords to tiny spy gadgets.
- Tactile physics & surface settling. Things settle, shift and stack naturally. Packing to capacity feels as good as it sounds.
- Realm-specific packing logic. Balance fragile glass potions in fantasy levels, compartmentalise tech gear on spy missions.
World 02 · Chaos · Delivery Impossible

Chaotic physics. Fragile cargo. Zero patience.
An arcade truck-driving simulator spiced with fun and a little bit of madness. Almost everything that isn’t a building can be destroyed — and we took special care of how it breaks. Dodge UFOs, fight military caterpillars, smash the scenery. Above all: get the cargo there.
| # | Item | Description | Qty |
|---|---|---|---|
| 01 | Cargo physics & mass inertia | Payloads are simulated with independent mass. Rolling watermelons and volatile dynamite shift the centre of gravity — throttle with care. | 100+ deliveries |
| 02 | Sandbox destruction & shortcuts | Fences, street furniture, obstacles: smash through with satisfying debris and carve faster, high-risk routes to the drop-off. | 10 routes |
| 03 | Dynamic hazards & gauntlets | UFO tractor beams in dark forests, narrow railroad tracks, skyscraper roof leaps. | escalating |
| 04 | Delivery economy & replay | Earn cash, unlock vehicles, revisit tracks with mismatched, overpowered or ridiculous vehicle-cargo combos. | 10 vehicles |
Item #: SCP-3008Object class: EuclidClearance: Level 2

The store is open. The exit is not.
An observation-driven psychological horror set inside an endless furniture superstore, inspired by the SCP Foundation lore. Spot the anomalies, choose the correct path, complete your shopping list and escape the loop. By day: scavenge for food and build furniture forts with physics. By night: the staff come out.

- 3008.1Infinite procedural environment. A vast, randomly generated store with endless aisles, secret rooms and lootable supplies.
- 3008.2Freeform physics base-building. Shelters, towers and barricades built from fully interactive furniture: beds, tables, chairs, cabinets.
- 3008.3Dynamic day/night cycle. Day = scavenge, craft, fortify. Night = survive relentless waves of distorted SCP-3008-2 staff entities.
- 3008.4Liminal-space aesthetic. Bright, clinical showrooms full of artificial light; at night, cramped dark spaces you can only see by flashlight.
Night shift. Move your pointer to look around.
SCP-3008 and the SCP Foundation are shared-universe fiction licensed under CC BY-SA 3.0.
EXIT →Why partner with ABS Games
Full-cycle publishing, in-house.
Production, localisation into 10+ languages, ESRB/PEGI-compliant asset creation and creator marketing — one accountable internal team, with PlayStation as the priority platform.
-
01
A debut lineup, not a concept
Three near-finished, playable games covering cozy, party and horror audiences. Builds are available for review today — there is no vaporware risk.
-
02
New studio, experienced hands
Our developers have shipped PC and mobile titles at previous studios and bring deep Unity/Unreal optimisation and QA discipline with them.
-
03
PlayStation as our priority platform
As a first-time partner we have everything to prove: full focus on this launch, fast communication and readiness to align with platform requirements from day one.
-
04
Storefront & creator marketing
Competitive $4.99–$9.99 price points, participation in seasonal PlayStation Store campaigns, outreach to 150+ console creators and PlayStation-focused outlets, broadcast-ready 4K trailers.
Technical competence & TRC compliance
- Sony TRC familiarity — memory management, user profiles, controller disconnects, save-data handling, suspend/resume states.
- Engine mastery — optimisation pipelines in Unity and Unreal, clean shader compilation, stable framerates on PS4 and PS5.
- DevKit infrastructure — multi-tier QA across standard and high-performance PlayStation SKU targets.
- Post-launch maintenance — rapid hotfix turnaround, day-one stability patches, ongoing compliance updates across the catalogue.
| Feature | PL | DI | SCP |
|---|---|---|---|
| DualSense haptic feedback | ● | ● | ● |
| Adaptive triggers | – | ● | – |
| Controller speaker | ● | ● | – |
| Activity Cards & Game Help | ● | ● | ● |
| Ultra-high-speed SSD loading | ● | ● | ● |
| Tempest 3D audio | ● | ● | ● |
| Platinum trophy architecture | ● | ● | ● |
Tracking · all three titles
From build to store shelf.
-
Q3 2026
In development
All three titles playable; builds available for review.
-
Winter 2026
PC release
Steam launch over the winter holidays.
-
Q4 2026
Certification
Porting to PS4/PS5 and technical review together with PlayStation Partners.
-
End Q4 2026 – Q1 2027
PlayStation launch
Simultaneous digital release on PS4 and PS5, worldwide, day one on PlayStation Store.
Launch dates to be finalised with the platform. Three lanes, one window.
Consignors
Developed with
Packit List
Packit List
- Drunk Fly OyDelivery Impossible
- YAPSCP-3008: Infinite Store
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